Project: Visualizing polytopes in 4 dimensions: the work of Alicia Boole Stott
Faculty supervisor: Olga Lukina
Student researchers:Neelima Borade, Ryan Gleason
Description: Alicia Boole Stott was an amateur mathematician of the 19-20th century, who lived in Ireland and Britain. She worked on visualizing polytopes in 4 dimensions by building cardboard models of their 3-dimensional sections. In visualizing the 4th dimension, she developed an original approach, very different from the one adopted by the trained mathematicians of the time. She was the first to discover the 45 semi-regular polytopes in the 4th dimension. Later in life, she collaborated with mathematicians Schoute and Coxeter, and was awarded an honorary doctorate from the University of Groningen at the celebration of its 300 year anniversary. The goal of this project is to understand Alicia Boole Stott’s method of building sections of regular and semi-regular polytopes, and to 3D print these models.
Project: Wikipedia Math Illustration Task Force
Faculty supervisor: Jan Verschelde
Student researchers:Amy Herz, Jacob Krol
Description: The goal of this project is to improve the mathematical content of Wikipedia by contributing new or improved illustrations (graphs, diagrams, animations) to articles that would benefit from them—focusing especially on articles about plane curves and algebraic curves. This is a great way to learn about programming techniques and tools for creating mathematical images while also making a valuable contribution to the mathematical community.
Project: Visualizing the Fourth Dimension with Virtual Reality
Faculty supervisor: David Dumas
Student researchers: Brandon Reichman
Description: We will create a series of virtual reality (VR) experiences illustrating the geometry of four-dimensional spaces and four-dimensional mathematical objects using the Unity 3D graphics engine and the lab’s Oculus Rift head-mounted VR display. This series of short VR experiences will start with familiar objects and interactions and gradually introduce more complicated aspects of four-dimensional geometry, thus making ideas of higher-dimensional geometry accessible to a broad audience of VR users.